Gaming: Study Materials

Assets

Assets are the most important part of a game as they give the game world it’s beauty.Creating 3D models of characters, environments, weapons, and objects is the first step in bringing any 3D game to life. Our students are skilled at creating exquisitely detailed 3D assets without compromising on quality. Based on the concept art created, we either create a low or high poly version.Then we subject the models into a sculpting software and provide attributes and details to it. Here, the output is textured such that it meets the project requirements. This is a crucial part of asset production in any game.

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Blender

We teach students how to build their own assets using different tools in Blender, Unity, Krita etc. to create virtually unique worlds. Blender is a free and open-source 3D computer graphics software toolset used for creating animated films, visual effects, art, 3D printed models, motion graphics, interactive 3D applications, and computer games. Blender’s features include 3D modeling, UV unwrapping, texturing, raster graphics editing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, sculpting, animating, match moving, rendering, motion graphics, video editing, and compositing.

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Asset and Scene Creation

Faculty members of gaming department have developed on line study materials for different subjects.

Sandipmal Tutorial

Unity

Competitive Programming- Learn Competitive programming from C, C++, C#, Java, Python etc.Unity is a cross-platform game engine developed by Unity Technologies. The engine can be used to create three-dimensional, two-dimensional, virtual reality, and augmented reality games, as well as simulations and other experiences. The engine has been adopted by industries outside video gaming, such as film, automotive, architecture, engineering and construction.

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Animation and Video Editing

Students learn to animate and add their own animation to their game, as well as make trailers, and VFX.Our curriculum teaches Animation and Video Editing for the use in Games and other future projects where they will come in use.

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Game Physics

Learn the Physics behind the Games from seen and known to the unseen and unknown. Learn to implement the laws of motion, rotation, gravitation, collision, and much more.